July 20th — Game monthly report!

Physer Dev
2 min readJul 26, 2021

Ok, has been several days since last update, so, approaching the end of july, I want to put on here everything has been done.

-> Migration to own OpenGL 3D renderer. The original prototype was in 2D so, we are way looking better now.

-> Everything has been converted from pixels to meters. Yes, the original AI (inspired by the amazing book Programming AI by example, by Mat Buckland) was in pixels. Now the distances are in meters and positions are updated in explicit way by multiplying by time increments. Next step is to switch to bullet for all dynamics (except character control)

-> FreeType library has been added. Although original idea was to use ImGUI, I want to use FT for the main GUI so, I chose it. Maybe for quick control buttons specially for testing ImGUI will be added.

-> Once all is in meters, I have change the game for eleven players each team, instead of five. Every thing is larger now.

-> Now i can focus on the following gameplay issues(by the way, issues has been rised to #211):

  • #208 correct shoot action
  • #170 reset next player action after kick or loosing ball
  • #128 dribbling ball by controlled player is difficult

Still missed the goals, bullet physics integration for 3D and some interesting thing to test, but, I begin to like it.

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