New rendering engine, new AI

Ok, several days have passed since last update, and have been a lot of changes. At first place, I have adopted a lot of seeking, steering, arrive behaviours and a lot of AI in general from the book Programming Game AI by example by Mat Buckland, for the moment i’m suspending the AI chosing by scoring system, and have adopted the Buckland solutions from the simple soccer example, in order to have something playable sooner.
I have also implemented an idle and a running animation for the main character.
In parallel, i am writting a simple openGL rendering engine in order to have the first graphics of the game. In the previous versions i was using the instancing opengl redering which comes with bullet physics, but sin i have added animations, and the bullet renderer is a little bit bloated (although awesome) i decided to switch to my homebrew rendering engine. I also wanna give a rough low poly (& low res) retro style.